> Forest of True Sight > Questions & Answers Reload this Page Questions on 'crits'
Reply
Old Mar 15, 2005, 04:15 PM // 16:15   #1
Elite Guru
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default Questions on 'crits'

I've been searching the forums on information about crits but have been unsuccessful, so I thought I would post a couple questions here.

What value is used to determine if a crit occurs? Is it just a random roll? Is there a way to increase the frequency of crits? (Note; I did see one where the Wild Blow by the Warrior causes a 100% of a crit, but didn't see any others)

When a crit hits (for example a damage crit) how much additional damage is done? Can that number be modified in any way?

TIA
WolfpackEE is offline   Reply With Quote
Old Mar 15, 2005, 04:22 PM // 16:22   #2
Lion's Arch Merchant
 
Fezz's Avatar
 
Join Date: Feb 2005
Location: Alabama
Guild: Charter Vanguard
Default

This is taken from Game Mechanics Guide

Quote:
Critical Hits

Every time you strike a foe with a weapon of any sort you have a chance of landing a critical hit. Each critical hit strikes for maximum damage, with the additional bonus of hitting as though your weapon attribute were four levels higher. I'd be breaking form if I didn't list an equation, so here you go:

[Effective Damage] = [Max Weapon Damage] ?? 2(( 5 ?? [Attribute Level] - 40 ) / 40)


This translates into each critical strike dealing 141% of your maximum weapon damage, every time. Every critical hit with a customized top (6-28) axe and a level 12 Axe Mastery will deal:

28 ?? 1.20 ?? 2(( 5 ?? 12 - 40 ) / 40) = 47.5 damage per critical


The frequency with which you will land a critical hit is dependent upon several factors - your character level, the level of the victim, and, if you're using a sword, axe, or hammer, the appropriate attribute level. The exact formula for landing a critical chance is unknown, and due to it being a matter of statistical analysis it is rather difficult to test. In rough terms, your chance of landing a critical hit against a foe of comparable level with a level 12 weapon mastery is roughly 20% - if you're a level 20 character beating up on level 1 targets with a level 12 weapon mastery, your critical chance is very close to 100%.
I think thats the answer you are looking for.
Fezz is offline   Reply With Quote
Old Mar 15, 2005, 04:26 PM // 16:26   #3
Elite Guru
 
Join Date: Feb 2005
Default

Ah...the one place I didn't check, the online guides

Thanks, that's exactly what I'm looking for.

Great site!
WolfpackEE is offline   Reply With Quote
Old Mar 15, 2005, 06:01 PM // 18:01   #4
Elite Guru
 
Join Date: Feb 2005
Default

After reading through the combat guide, I had another question. The guide talks about crits with weapons. Do spells have crits? Do they use the the same formula>

Thx
WolfpackEE is offline   Reply With Quote
Old Mar 15, 2005, 06:13 PM // 18:13   #5
Banned
 
Join Date: Feb 2005
Default

No, spells don't have crits. They do the number of damage that it says + or - some depending on the AL of the target. For example, lets say your Fireball does 94 damage (lvl 12 Fire Magic). On someone with lower than 60 AL or a weakness agasint Fire damage it would do more and on someone with higher than 60 AL or a bonus against Elemental damage it would do less.

IIRC the spells are balanced for 60 AL and lvl 20 characters.
BlackArrow is offline   Reply With Quote
Old Mar 15, 2005, 06:31 PM // 18:31   #6
Wilds Pathfinder
 
Nash's Avatar
 
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
Default

Worth adding is that you always hit criticals on running targets.
Nash is offline   Reply With Quote
Old Mar 15, 2005, 06:39 PM // 18:39   #7
Banned
 
Join Date: Feb 2005
Default

I never knew that. Is that because you hit them in the back (running away) or just because the're running?
BlackArrow is offline   Reply With Quote
Old Mar 15, 2005, 06:41 PM // 18:41   #8
Wilds Pathfinder
 
Nash's Avatar
 
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
Default

It's when they're moving, simply.

Found the exact quote:
The most important thing to remember here is that critical hits are calculated off of the max damage rather than the average. This means that using an ax against an opponent thats running will take significantly more damage than they will from sword. (Running causes each hit to be a crit).

Last edited by Nash; Mar 15, 2005 at 06:45 PM // 18:45..
Nash is offline   Reply With Quote
Old Mar 15, 2005, 06:57 PM // 18:57   #9
Krytan Explorer
 
 
Join Date: Feb 2005
Guild: The Exiled
Default

I have seen my lightning orb do 200 damage on occasion. I don???t think it???s a crit per say because most of the time it has happened it hits someone as they are dieing. So yeah i have seen some wierd damage but i dont think spells crit or atleast its extreamly rare and not based on movement.
Draken is offline   Reply With Quote
Old Apr 14, 2005, 06:30 PM // 18:30   #10
Lion's Arch Merchant
 
Roken's Avatar
 
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
Default

(Revivng a dead post)

Quote:
Critical Hits

Every time you strike a foe with a weapon of any sort you have a chance of landing a critical hit. Each critical hit strikes for maximum damage, with the additional bonus of hitting as though your weapon attribute were four levels higher. I'd be breaking form if I didn't list an equation, so here you go:

[Effective Damage] = [Max Weapon Damage] ?? 2(( 5 ?? [Attribute Level] - 40 ) / 40)


This translates into each critical strike dealing 141% of your maximum weapon damage, every time. Every critical hit with a customized top (6-28) axe and a level 12 Axe Mastery will deal:

28 ?? 1.20 ?? 2(( 5 ?? 12 - 40 ) / 40) = 47.5 damage per critical


The frequency with which you will land a critical hit is dependent upon several factors - your character level, the level of the victim, and, if you're using a sword, axe, or hammer, the appropriate attribute level. The exact formula for landing a critical chance is unknown, and due to it being a matter of statistical analysis it is rather difficult to test. In rough terms, your chance of landing a critical hit against a foe of comparable level with a level 12 weapon mastery is roughly 20% - if you're a level 20 character beating up on level 1 targets with a level 12 weapon mastery, your critical chance is very close to 100%.
Where did 1.2 come from?
Roken is offline   Reply With Quote
Old Apr 14, 2005, 09:52 PM // 21:52   #11
Elite Guru
 
Scaphism's Avatar
 
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
Default

Multiplying by 1.20 shows the extra 20% damage that using a customized weapon gives you.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
Scaphism is offline   Reply With Quote
Old Apr 14, 2005, 10:38 PM // 22:38   #12
Lion's Arch Merchant
 
Roken's Avatar
 
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
Default

Hrm, Im still a little lost. 20% should be represented by .20, not 1.2, which is equal to 120%. I do know that the actual equation is unknown, but this doesn't seem to be accurate.
Roken is offline   Reply With Quote
Old Apr 14, 2005, 10:44 PM // 22:44   #13
Death From Above
 
Sausaletus Rex's Avatar
 
Join Date: Dec 2004
Default

Multiplying by .20 would give you 20% of the weapon's damage. You want 20% plus the original damage. Hence, x1.2. Or 100%, the original damage with the addition of the 20% you get from customization.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
Sausaletus Rex is offline   Reply With Quote
Old Apr 14, 2005, 10:46 PM // 22:46   #14
Lion's Arch Merchant
 
Roken's Avatar
 
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
Default

Quote:
Originally Posted by Sausaletus Rex
Multiplying by .20 would give you 20% of the weapon's damage. You want 20% plus the original damage. Hence, x1.2. Or 100%, the original damage with the addition of the 20% you get from customization.
Wow, now I feel like an idiot . Thanks, Suas.
Roken is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
HitokiriBattosai Questions & Answers 3 Nov 21, 2005 06:53 AM // 06:53
some questions: Noob questions again~~ Wilheim Eversmann Questions & Answers 6 Oct 28, 2005 04:31 AM // 04:31
auZ Questions & Answers 3 Sep 13, 2005 01:19 AM // 01:19
sc2071 Sardelac Sanitarium 5 Jul 08, 2005 04:31 PM // 16:31


All times are GMT. The time now is 09:25 AM // 09:25.